| Category: algorithms | Component type: function |
template <class RandomAccessIterator>
bool is_heap(RandomAccessIterator first
RandomAccessIterator last);
template <class RandomAccessIterator
class StrictWeakOrdering>
inline bool is_heap(RandomAccessIterator first
RandomAccessIterator last
StrictWeakOrdering comp)
int A[] = {1
2
3
4
5
6
7};
const int N = sizeof(A) / sizeof(int);
assert(!is_heap(A
A+N));
make_heap(A
A+N);
assert(is_heap(A
A+N));
[1] A heap is a particular way of ordering the elements in a range of Random Access Iterators [f l). The reason heaps are useful (especially for sorting or as priority queues) is that they satisfy two important properties. First *f is the largest element in the heap. Second it is possible to add an element to a heap (using push_heap) or to remove *f in logarithmic time. Internally a heap is a tree represented as a sequential range. The tree is constructed so that that each node is less than or equal to its parent node.