| Category: algorithms | Component type: function |
template <class RandomAccessIterator>
void make_heap(RandomAccessIterator first
RandomAccessIterator last);
template <class RandomAccessIterator
class StrictWeakOrdering>
void make_heap(RandomAccessIterator first
RandomAccessIterator last
StrictWeakOrdering comp);
The two versions of make_heap differ in how they define whether one element is less than another. The first version compares objects using operator< and the second compares objects using a function object comp. In the first version the postcondition is that is_heap(first last) is true and in the second version the postcondition is that is_heap(first last comp) is true.
int main()
{
int A[] = {1
4
2
8
5
7};
const int N = sizeof(A) / sizeof(int);
make_heap(A
A+N);
copy(A
A+N
ostream_iterator<int>(cout
" "));
cout << endl;
sort_heap(A
A+N);
copy(A
A+N
ostream_iterator<int>(cout
" "));
cout << endl;
}
[1] A heap is a particular way of ordering the elements in a range of Random Access Iterators [f l). The reason heaps are useful (especially for sorting or as priority queues) is that they satisfy two important properties. First *f is the largest element in the heap. Second it is possible to add an element to a heap (using push_heap) or to remove *f in logarithmic time. Internally a heap is simply a tree represented as a sequential range. The tree is constructed so that that each node is less than or equal to its parent node.