| Category: algorithms | Component type: function |
template <class RandomAccessIterator>
void push_heap(RandomAccessIterator first
RandomAccessIterator last);
template <class RandomAccessIterator
class StrictWeakOrdering>
void push_heap(RandomAccessIterator first
RandomAccessIterator last
StrictWeakOrdering comp);
The two versions of push_heap differ in how they define whether one element is less than another. The first version compares objects using operator< and the second compares objects using a function object comp. The postcondition for the first version is that is_heap(first last) is true and the postcondition for the second version is that is_heap(first last comp) is true.
int main()
{
int A[10] = {0
1
2
3
4
5
6
7
8
9 };
make_heap(A
A + 9);
cout << "[A
A + 9) = ";
copy(A
A + 9
ostream_iterator<int>(cout
" "));
push_heap(A
A + 10);
cout << endl << "[A
A + 10) = ";
copy(A
A + 10
ostream_iterator<int>(cout
" "));
cout << endl;
}
The output is
[A A + 9) = 8 7 6 3 4 5 2 1 0 [A A + 10) = 9 8 6 3 7 5 2 1 0 4
[1] A heap is a particular way of ordering the elements in a range of random access iterators [f l). The reason heaps are useful (especially for sorting or as priority queues) is that they satisfy two important properties. First *f is the largest element in the heap. Second it is possible to add an element to a heap (using push_heap) or to remove *f in logarithmic time. Internally a heap is a tree represented as a sequential range. The tree is constructed so that that each node is less than or equal to its parent node.