REFERENCES and BIBLIOGRAPHY
(under construction)
Copyright © 1998 Rick Parent
All rights reserved
NOTE: The topics of some papers span two or more categories, but will appear only once. You may want to check related categories for papers of interest. (E.g., a paper about the use of constraints to effect shape change will appear either in the constraints category or in the shape change category, but not in both.)
Current Subcategories
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Leonard Maltin, "Of Mice and Magic - A History of American Animated Cartoons," Penguin Books, New York, 1987.
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Bob Thomas, "Art of Animation," Hyperion, New York, 1991.
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Thomas, F. and Johnson, O., "The Illusion of Life," Abbeville Press, 1981.
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Charles Solomon, "The History of Animation: Enchanted Drawings," Wings Books, New York, 1994.
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Catmull, E., "The Problems of Computer-Assisted Animation," SIGGRAPH'78, pp. 348-353.
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Coco, Donna, "Inside the Game Developer's Toolbox," Computer Graphics World, Vol. 17, No. 10, October 1994, pp. 18-31.
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CoCo, Donna, "Real-Time 3D Games Take Off," Computer Graphics World, Vol. 18, No. 12, December 1995, pp. 22-33.
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Johnson, Ewan, and Konishi, Sonoko, "The Making of Toy Story," Nicograph '95.
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Foley, van Dam, Feiner, Hughes, "Computer Graphics - Principles and Practice," 2nd edition, Addison-Wesley, New York, 1990.
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Graves, Gaye L., "Don't Touch That Dial," Computer Graphics World, Vol. 17, No. 3, March 1994, pp. 17-24.
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Hahn, James "Introduction to Issues in Motion Control," Tutorial \#3, SIGGRAPH'88, pp. 101-111.
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Lassiter, John "Principles of Traditional Animation Applied to 3D Computer Animation," SIGGRAPH '87, pp. 35-44.
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Magnenat-Thalmann, Nadia and Thalmann, Danial, Computer Animation - Theory and Practice, Springer-Verlag, New York, 1985.
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Mahoney, Diana Phillips, "Riding the Wave of Motion-Based Movies," Computer Graphics World, Vol. 19, No. 2, February 1996, pp. 30-31.
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MacNicol, Gregory, "2D Animation: Alive and Well," Computer Graphics World, Vol. 13, No. 3, March 1990, pp. 40-50.
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MacNicol, Gregory, "Wild and Wooley Theme Park Rides," Computer Graphics World, Vol. 13, No. 9 September 1990, pp. 34-40.
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O'Rourke, Michael, "Principles of Three-Dimensional Computer Animation," W. W. Norton and Company, New York, 1995.
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Pope, David, "Exploring the Options Beyond 3D Studio," Computer Graphics World, Vol. 17, No. 11, November 1994, pp. 44-55.
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Potter, Caren D., "Anatomy of an Animation," Computer Graphics World, Vol. 18, No. 3 March 1995, pp. 36-43.
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Potter, Caren D., "Animation for Engineers," Computer Graphics World, Vol. 18, No. 1 January 1995, pp. 54-59.
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Robertson, Barbara, "Toy Story: A Truimph of Animation,' Computer Graphics World, Vol. 18, No. 8, August 1995, pp. 28-38.
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Robertson, Barbara, "A Magical year for Movies,' Digital Magic: Animation and Visual Effects for Digital Entertainment (A Supplement to CGW), January 1996, pp. S1-S6.
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Robertson, Barbara, "Prime-Time Proving Ground for 3D Graphics,' Computer Graphics World, Vol. 16, No. 1, January 1993, pp. 35-44.
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Robertson, Barbara, "Untamed Animation," Computer Graphics World, Vol. 18, No. 4 April 1995, pp. 24-31.
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Shoemake, Ken "Animating Rotation with Quaternion Curves," SIGGRAPH'85, pp. 143-152.
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Sorenson, Peter, "From the Computer Screen to the Silver Screen," Computer Graphics World, Vol. 13, No. 9 September 1990, pp. 57-64.
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Sorenson, Peter, "Animation Across the Airwaves," Computer Graphics World, Vol. 13, No. 11 November 1990, pp. 80-88.
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MacNicol, Gregory, "2-D Animation: Alive and Well," Computer Graphics World, March 1990, Vol. 13 No. 3, pp. 41-50.
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Vince, John, "3-D Computer Animation," Addison-Wesley, New York, 1992.
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Watt and Watt, "Advanced Animation and Rendering," Addison-Wesley, New York, 1992.
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Peter Lancaster and Kestutis Salkauskas, "Curve and Surface Fitting, An Introduction," Academic Press, New York, 1986.
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Michael E. Mortenson, "Geometric Modeling", John Wiley & Sons, New York, 1985.
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David F. Rogers, J. Alan Adams, "Mathematical Elements for Computer Graphics", McGraw Hill, New York, 1976.
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Barsky, B., and Beatty, J., "Local Control of Bias and Tension in Beta-Splines," SIGGRAPH'83, pp. 193-218.
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Kochanek, D and Bartels, R., "Interpolating Splines with Local Tension, Continuity and Bias Control," SIGGRAPH'84, pp. 33-42.
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Steketee, S. and Badler, N., "Parametric Keyframe Interpolation Incorporating Kinetic Adjustment and Phrasing Control," SIGGRAPH'85, pp. 255-262.
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Guenter, B., and Parent, R., "Computing the Arc Lenght of Parametric Curves," IEEE Computer Graphics & Applications, May 1990, Vol. 10, No. 3., pp. 72-78.
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DeFanti, T., Fenton, J., Donato, N., "Basic Zgrass - A Sophisticated Graphics Language for the Bally Home Library Computer," Computer Graphics, Vo. 12, No. 3, August 1978, pp. 28-32.
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O'Donnell, T. and Olson, A., "GRAMPS - A Graphics Language Interperter for Real-Time Interactive Three-Dimensional Picture Editing and Animation," SIGGRAPH'81, pp. 133-142.
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Reynolds, C., "Computer Animation with Scripts and Actors," SIGGRAPH'82, pp. 289-296.
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Thalmann, N., Thalmann, D.and Fortin, M., "Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images," CG\&A, March 1985, pp. 61-73.
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Potmesil, M. and Hoffert, E., "FRAMES: Software Tools for Modeling, Rendering and Animation of 3D Scenes," SIGGRAPH'87, pp. 85-93.
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Green, M. and Sun, H., "Interactive Animation," CG&A, Nov. 1988, pp. 52-64.
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Baraff, D., "Analytical Methods for Dynamic Simulation of Non-penetrating Rigid Bodies," SIGGRPAH'89, pp. 223-232.
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Baraff, D., "Curved Surfaces and Coherence for Non-penetrating Rigid Body Simulation," SIGGRAPH'90, pp. 19-28.
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Barzel, R.and Barr, A., "A Modeling System Based on Dynamic Constraints," SIGGRPAH'88, pp. 179-188.
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Barzel, R., "Physically-Based Modeling for Computer Graphics: A Structured Approach," Academic Press, 1992.
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Brotman, L. and Netravali, A., "Motion Interpolation by Optimal Control," SIGGRPAH'88, pp. 309-315.
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Hahn, J., "Realistic Animation of Rigid Bodies," SIGGRPAH'88, pp. 299-308.
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Herzen, B., Barr, A., and Zatz, H., "Geometric Collisions for Time-Dependent Parametric Surfaces," SIGGRAPH'90, pp. 39-48.
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Issacs, P. and Cohen, M., "Controlling Dynamic Simulation with Kinematic Constraints," SIGGRAPH'87, pp. 215-224.
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Moore, M. and Wilhelms, J., "Collision Detection and Response for Computer Animation," SIGGRPAH'88, pp. 289-298.
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Terzopoulos, D., Platt, Isaacs, P. and Cohen, M., "Controlling Dynamic Simualtion with Kinematic Constraints, Behavior Functions and Inverse Dynamics," SIGGRAPH'87, pp. 215-224.
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Witkin, A., Fleischer, K. and Barr, A., "Energy Constraints on Parameterized Models," SIGGRAPH'87, pp. 225-232.
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Witkin, A. and Kass, M., "Spacetime Constraints," SIGGRAPH'88, pp. 159-168.
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Sutherland, I., "Sketchpad: A Man-Machine Graphical Communicatin System," AFIPS Conference Proceedings of the Spring Joint Computer Conference, Detroit, Michigan, January, 1963. OR Tutorial and Selected Readings in Interactive Computer Graphics, Herbert Freeman (ed.), IEEE Computer Society, 1980, pp. 2-19.
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Terzopoulos, D., Platt, Isaacs, P. and Cohen, M., "Controlling Dynamic Simualtion with Kinematic Constraints, Behavior Functions and Inverse Dynamics," SIGGRAPH'87, pp. 215-224.
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Witkin, A., Fleischer, K. and Barr, A., "Energy Constraints on Parameterized Models," SIGGRAPH'87, pp. 225-232.
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Leler, W., Constraint Programming Languages: Their Specification and Generation, Addison-Wesley Publishing Co., New York, 1988.
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Barzel, R.and Barr, A., "A Modeling System Based on Dynamic Constraints," SIGGRPAH'88, pp. 179-188.
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Platt, J. and Barr, A., "Constraint Methods for Flexible Models," SIGGRPAH'88, pp. 279-288.
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Gourret, J., Thalmann, N. and Thalmann, D., "Simulation of Object and Human Skin Deformations in a Grasping Task," SIGGRAPH'89, pp. 21-30.
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Haumann, D., "Modeling the Physical Behavior of Flexible Objects," SIGGRAPH'87 course notes: Topics in Physically Based Modeling, 1987.
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Haumann, D., Generating Realistic Motion Using Batural Physical Laws," SIGGRAPH'87 Course Notes: Topics in Physically Based Modeling, 1987.
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Haumann, D. and Parent, R., "The Behavioral Test-Bed: Obtaining Complex Behavior from Simple Rules," The Visual Computer, Vol. 4, No.6, 1988, pp. 332-347.
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Heckbert, P., "Ray Tracing Jell-O Brand Gelatin, Computer Graphics, Vol. 21, No. 4, pp.73-74, 1987.
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Miller, G., "The Motion Dynamics of Snakes and Worms," SIGGRPAH'88, pp. 169-178.
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Platt, J. and Barr, A., "Constraint Methods for Flexible Models," SIGGRPAH'88, pp. 279-288.
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Pentland, A. and WIlliams, J., "Good Vibrations: Modal Dynamics afor Graphics and Animation," SIGGRAPH'89, pp. 215-222.
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Terzopoulos, D., Platt, J., Barr, A. and Fleischer, K., "Elastically Deformable Models," SIGGRAPH'87, pp. 205-214.
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Terzopoulos, D. and Fleischer, K., "Modeling Inelastic Deformation: Viscoelasticity, Plasticity, Fracture," SIGGRPAH'88, pp. 269-278.
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Terzopoulos, D. and Witkin, A., "Physically Based Models with Rigid and Deformable Components," CG&A, Nov. 1988, pp. 41-51.
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Weil, J., "The Synthesis of Cloth Objects," SIGGRAPH'86, pp. 49-54.
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Witkin, A. and Welch, W., "Fast Animation and Control of Nonrigid Structures," SIGGRAPH'90, pp. 243-252.
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Sorenson, Peter, "Morphing Magic," Computer Graphics World, Vol. 15, No. 1,
January 1992, pp. 37-42.
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Beier, Thaddeus, and Neely, Shawn, "Feature Based Image Metamorphosis," SIGGRAPH '92, pp. 25-42.
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Hughes, John, "Scheduled Fourier Volume Morphing," SIGGRAPH '92, pp. 43-46.
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Sederberg, Thomas, and Greenwook,Eugene, "A Physically Based Approach to 2-D Shape Blening," SIGGRAPH '92, pp. 25-34.
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Kent, James, Carlson, Wayne, and Parent, Richard, "Shape Transformation for Polyhedral Objects," SIGGRAPH'92, pp. 47-54.
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Wolberg, George, "Digital Image Warping," IEEE Computer Society Press, Los Alamitos, CA, 1988.
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Barr, A., "Global and Local Deformations of Solid Primitives," SIGGRAPH'84, pp. 21-30.
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Burtnyk, N. and Wein, M., "Interactive Skeleton Techniques for Enhancing Motion Dynamics in Key Frame Animation," CACM, Vol.19, No. 10, Oct. 1976, pp. 564-569.
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Chen, E. and Parent, R., "Shape Averaging and Its Applications to Industrial Design," CG&A, Vol9, No.11, Jan. 1989, pp. 47-54.
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Chiyokura, H., An Extended Rounding Operation for Modeling Solids with Free-Form Surfaces," CG&A, Dec. 1987, pp. 27-36.
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Coquillart, S., "Extended Free-Form Deformation: A Sculpturing Tool for 3D Geometric Modeling," SIGGRAPH'90, pp. 187-196.
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Coquillart, S. and Jancene, P., "Animated Free-Form Deformation: An Interactive Animation Technique," SIGGRAPH'91, pp. 23-26.
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Forsey, D. and Bartels, R., "Hierarchical B-Spline Refinement." ACM Computer Graphics, vol. 22, no. 4, August 1988, pp.205-212.
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Hong, T., Magnenat-Thalmann, N. and Thalmann, D., "A General Algorithm for 3-D SHape Interpolation in a Facet-Based Representation," Proceedings Graphics Interface'88, 6-10 June 1988, pp. 229-235.
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Parent, Rick, "A System for Sculpting 3-D Data," SIGGRAPH '77, pp. 138-147.
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Reeves, W., Inbetweening for Computer Animation Utilizing Moving Point Constraints," SIGGRAPH'81, pp. 263-270.
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Sederberg, T. and Parry, S., "Free-Form Deformations of Solid Geometric Models," SIGGRAPH'86.
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Wyvill, G., Wyvill, B., and McPheeters, C., "Solid Texturing of Soft Objects," CG&A, Dec. 1987, pp. 20-26.
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Reynolds, C., "Flocks, Herds, and Schools: A Distributed Behavioral Model," SIGGRAPH'87, pp. 25-34.
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Reynolds, C., "Not Bumping Into Things," Physically Based Modeling Course Notes, SIGGRAPH'88, pp. G-1-13.
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Haumann, D. and Parent, R., "The Behavioral Test-Bed: Obtaining Complex Behavior from Simple Rues," The Visual Computer, Vol. 4, No.6, 1988, pp. 332-347.
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Haumann, D., "Using Behavioral Simulation to Animate Complex Processes," Ph.D. Dissertation, Ohio State University, 1989.
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Marriott, A. and Widyanto, T., "Applying a Visual Perception Model to a Behavioural Animation System," '91 Eurographics Workshop on Animation/Simulation.
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Wejchert, J. and Haumann, D., "Animation Aerodynamics", SIGGRAPH'91.
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Potts, W., "The Chorus Line Hypothesis of Manoeuvre Coordination in Avian Flocks," Nature, Vol. 309, May 1984, pp. 344-5.
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Braitenberg, V., Vehicles: Experiments in Synthetic Psychology," MIT Press, 1984.
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Wilhelms, J. and Skinner, R., "A 'Notion' for Interactive Behavioral Animation Control," IEEE Computer Graphics and Applications, May 10,1990, pp. 14-22.
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Urry, D. and Urry, K., Flying Birds, Harper and Row, 1969.
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Haumann, D. and Parent, R., "The Behavioral Test-Bed: Obtaining Complex Behavior from Simple Rules," The Visual Computer, Vol. 4, No.6, 1988, pp. 332-347.
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Issacs, P. and Cohen, M., "Controlling Dynamic Simulation with Kinematic Constraints," SIGGRAPH'87, pp. 215-224.
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McKenna, M., and Zeltzer, D., "Dynamic Simulation of Autonomous Legged Locomotion," SIGGRAPH'90, pp. 29-38.
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Zeltzer, D., "Representation and Control of Three Dimensional Computer Animated Figures, Ph.D. Dissertation, The Ohio State University, 1984.
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Norm Badler, Phillips, Webber, "Simulating Humans - Computer Graphics Animation and Control," Oxford University Press, New York, 1993.
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Norm Badler, Brian Barsky, Dave Zeltzer (eds.), Making Them Move - Mechanics, Control and Animation of Articulated Figures," Morgan Kaufmann, San Mateo, CA, 1991.
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Armstrong, W., Green, M., and Lake, R., "Near-Real-Time Control of Human Figure Models," CG&A June 1987, pp. 52-61.
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Badler, N., Manoocherhri, K. and Walters, G., "Articulated Figure Positioning by Multiple Constraints, CG&A June 1987, pp. 28-38.
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Badler, N., Barsky, B. and Zeltzer, D. (Eds.), Making Them Move, Morgan Kaufmann Publ., 1991.
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Blinn, J., "Jim Blinn's Corner: Nested Transformations and Blobby Man," CG&A, Oct. 1987, pp.
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Bruderlin, A. and Calvert, T., "Goal-Directed, Dynamic Animation of Human Walking," SIGGRAPH'89, pp. 233-242.
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Calvert, Shapman, and Patla, "Aspects of the Kinematic Simulation of Human Movement," IEEE CG&A, Nov. 1982.
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Chadwick and Parent, "Critter Construction: Developing Characters for Computer Animation," Proceedings PIXIM, 1988.
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Chadwick, J, Haumann, D., and Parent, R., "Layered Construction for Deformable Animated Characters," SIGGRAPH'89, pp. 243-252.
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CoCo, Donna, "Breathing Life into 3D Humans," Computer Graphics World, Vol. 18, No. 8 August 1995, pp. 40-51.
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Girard, M., "Interactive Design of 3D Computer-Animated Legged Animal Motion," CG&A June 1987, pp. 39-51.
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Girard, M. and Maciejewski, A., "Computational Modeling for the Computer Animation of Legged Figures," SIGGRAPH'85, pp. 263-270.
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Gourret, J., Thalmann, N. and Thalmann, D., "Simulation of Object and Human Skin Deformations in a Grasping Task," SIGGRAPH'89, pp. 21-30.
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Korein and Badler, "Techniques for Generating the Goal-Directed Motion of Articulated Structures," IEEE CG&A, Mov. 1982
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Kroyer, B., "3D Character Animation by Computer," Preface to Course Notes, SIGGRAPH'87.
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Lee, P., Wei, S., Zhao, J., and Badler, N., "Strength Guided Motion," SIGGRAPH'90, pp. 253-262.
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Robertson, Barbara, "3D Characters on Parade," Computer Graphics World, Vol. 17, No. 3, March 1994, pp. 28-34.
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Emmett, Arielle, "Preparing for a Career in Animation," Computer Graphics World, Vol. 18, No. 8 August 1995, pp. 55-63.
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Magnenat-Thalman, N. and Thalman, D., "The Direction of Synthetic Actors in the Film Rendezvous a Montreal." IEEE Computer Graphics and Applications, Dec. 1987.
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McGovern, T., "The Use of Live-Action Footage as a Tool for the Animator," 3D Character Animation by Computer Course Notes, SIGGRAPH'87.
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McKenna, M. and Zeltzer, D., "Dynamic Simulation of Autonomous Legged Locomotion," SIGGRAPH'90, pp. 29-38.
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Mirolo, C. and Pagello, E., "A Solid Modeling System for Robot Action Planning," CG&A, Jan. 1989, pp. 55-69.
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Monheit, G. and Badler, N., "A Kinematic Model of the Human Spine and Torso," CG&A, March 1991, pp. 29-38.
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Porter, Stephen, "Made for the Stage," Computer Graphics World, August 1990, Vol. 13, No. 8, pp. 60-69.
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Potter, C., "The Human Factor," Computer Graphics World, March 1991, pp. 61-68.
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Ratner, Peter, 3D Human Modeling and Animation," John Wiley & Sons, Inc., New York, 1997.
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Robertson, Barbara, "3D Characters on Parade," Computer Graphics World, Vol. 17, No. 3, March 1994, pp. 28-34.
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Steketee and Badler, " Parametric Keyframe Interpolation Incorporating Kinetic Adjustment and Phrasing Control," SIGGRAPH '85.
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Thalmann, N. and Thalmann, D., "The Direction of Synthetic Actors in the Film Rendez-vous a Montreal," CG\&A, Dec. 1987, pp. 9-19.
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Van Baerle, S., "A Case Study of Flexible Figure Animation." 3D Character Animation by Computer Course Notes, SIGGRAPH'87.
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Wilhelms, J., "Using Dynamic Analysis for Realistic Animation of Articulated Bodies," CG&A June 1987, pp. 12-27.
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Baraff, D., "Curved surfaces and coherence for non-penetrating rigid-body simulation." Computer Graphics, 24(4):19-28, August 1990. Proceedings of SIGGRAPH 90.
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Bouma, V., Vanecek, G., "Collision detection and analysis in a physically-based simulation." In Second Eurographics Workshop on Animation and Simulation, pp. 191-203, Vienna, Austria, 1991.
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Garica-Alonso, A., Serrano, N., Flaquer, J., "Solving the collision detection problem." IEEE Computer Graphics and Applications, 13(3):36-43, 1994.
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Gottschalk, S., Lin, M., Manocha, D., "Obb-tree: A hierarchical structure for rapid interference detection." Computer Graphics, Proceedings of SIGGRAPH 96, pp. 171-180, August 1996. A public domain software package is available at: http://222.cs.unc.edu/geom/OBB/OBBT.html.
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Herzen, B., Barr, A., and Zatz, H., "Geometric Collisions for Time-Dependent Parametric Surfaces," SIGGRAPH'90, pp. 39-48.
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Hubbard, P., "Collision detection for interactive graphics applications," IEEE Transactions on Visualization and Computer Graphics, 1(3):218-230, 1995.
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Hubbard, P., "Approximating polyhedra with spheres for time-critical collision detection." ACM Transactions on Graphics, 15(3):179-210, 1996.
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Lin, M., Manocha, D., "Fast interference detection between geometric modles." The Visual Computer, 11(10):542-561, 1995.
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Lin, M., Canny, J., "Efficient collision detection for animation." In Third Eurographics Workshop on Animation and Simulation, Cambridge, England, September 1992.
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Moore, M., Wilhelms, J., "Collision detection and response for computer animation." Computer Graphics, 22(4):289-298, August 1988. Proceedings of SIGGRAPH 88 (Atlanta, August 1988).
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Palmer, I. and Grimsdale, R., "Collision detection for animation using sphere-trees." Computer Graphics Forum, 14(2):105-116, 1995.
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Quinlan, S., "Efficient distance computation between non-convex objects." In International Conference of Robotics and Automation, pp. 3324-3329, 1994.
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Elson, M., "Winged Edge Polyhedral Models: Their Use in the Construction of Characters, Speech, Emotion and Body Language," SIGGRAPH'90 Course Notes #26, Introduction to Computer Animation.
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Elson, M., "Aspects of Computer Animation Production," SIGRAPH'89 Course Notes \#4, Instroduction to Computer Animation.
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Good, C., "Tin Toy," SIGGRAPH'89 Course Notes \#4: 3D Character Animation by Coomputer, 1989.
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Jasmin, P., "Character Animation and Related Topics: A Survey of Ideas and Techniques," SIGGRAPH'89 Course Notes \#9: Introduction to Computer Animation.
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Landreth, Chris., "Faces with Personality," Computer Graphics World, Vol. 19, No. 2, February 1996, pp. 58-61.
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Mahoney, Diana Phillips, "Facial Animation," Computer Graphics World, Vol. 18, No. 1 January 1995, pp. 60-62.
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Magnenat-Thalmann, N. and Thalmann, D., "Computer Animation," Springer-Verlag, Tokyo, pp.130-134, 1985.
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Platt, S., and Badler, N., "Animating Facial Expressions," SIGGRAPH'81, pp. 245-252.
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Reeves, W., "Simple and Complex Facial Animation: Case Studies," SIGGRAPH'90 Course Notes \#26: State of the Art in Facial Animation, pp. 90-106.
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Waters, K., "A Muscle Model for Animating Three-Dimensional Facial Expression," SIGGRAPH'87, pp. 17-24.
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Williams, L., "Performance-Driven Facial Animation," SIGGRAPH'90, pp. 235-242.
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Bruderlin, Armin, and Williams, Lance, "Motion Signal Processing", SIGGRAPH'95, pp. 97-104.
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Robertson, Barbara, "Caught in the Act," Computer Graphics World, Vol. 17, No. 9 September 1994, pp. 23-28.
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Unuma, Munetoshi, Anjyo, Ken, and Takeuchi, Ryozo, "Fourier Principles for Emotion-based Human Figure Animation", SIGGRAPH'95, pp. 91-96.
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Witkin, Andrew, and Popovic, Zoran, "Motion Warping", SIGGRAPH'95, pp. 105-108.
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Greene, N., "Voxel Space Automata: Modeling with Stochastic growth Processes in Voxel Space," SIGGRAPH'89, pp. 175-184.
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Oppenheimer, P., "Real Time Design and Animation of Fractal Plants and Trees," SIGGRAPH'86, pp. 55-64.
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Prusinkeiwicz, P., Lindenmayer, A., and Hanan, J., "Developmental Models of Herbaceous Plants for Computer Imagery Purposes," SIGGRPAH'88, pp. 141-150.
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Reffye, P., Edelin, C., Francon, J., Jaeger, M., and Puech, C., "Plant Models Faithful to Botanical Structure and Development," SIGGRPAH'88, pp. 151-158.
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Smith, A. R., "Plants, Fractals, and Formal Languages," SIGGRAPH 84, pp. 1-10.
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Blinn, J., "Light reflection functions for simulation of clouds and dusty surfaces." Proc. SIGGRAPH '82, In Comput. Gr. 16,3, (July 1982), pp. 21-29.
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Ebert, Dave, Carlson, Wayne, and Parent Richard, "Solid Spaces and Inverse Particle Systems for Controlling the Animation of Gases and Fluids," The Visual Computer, Vol. 10, No. 4, 1994.
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Ebert, Dave, "Design and Animation of Volume Density Functions," The Journal of Visualization and Computer Animation, Vol. 4, No. 4, 1993, pp. 213-232.
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Ebert, Dave and Parent, Richard, "Rendering and Animation of Gaseous Phenomena by Combining Fast Volume and Scanline A-buffer Techniques," SIGGRAPH'90.
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Fournier, A. and Reeves, W., "A Simple Model of Ocean Waves," SIGGRAPH'86, pp. 75-84.
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Gardner, G., "Visual Simulation of Clouds," SIGGRAPH'85, pp. 297-304.
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Kass, M. and Miller, G., "Rapid, Stable Fluid Dynamics for Computer Graphics," SIGGRAPH'90, pp. 49-58.
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Mastin, G., Watterberg, P. and Mareda, J., "Fourier Synthesis of Ocean Scenes," CG&A, March 1987, pp. 16-23.
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Max, N., "Vectorized Procedural Models for Natural Terrain: Waves and Islands in the Sunset," SIGGRAPH'81, pp. 317-324.
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Peachey, D., "Modeling Waves and Surf," SIGGRAPH'86, pp. 65-74.
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Reeves, W., "Particle Systems - A Technique for Modeling a Class of Fuzzy Objects," SIGGRAPH'83, pp. 359-376.
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Reeves, W. and Blau, "Approximate and Probabilistic Algorithms for Shading and Rendering Structured Particle Systems," SIGGRAPH'85, pp. 313-322.
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Robertson, Barbara, "Powerful Particles," Computer Graphics World, Vol. 16, No. 7, July 1993, pp. 40-48.
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Sims, K., Particle Animation and Rendering Using Data Parallel Computation," SIGGRAPH'90, pp. 405-414.
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Korein, J., and Badler, N., "Temporal Anti-Aliasing in Computer Generated Animation," SIGGRAPH'83, pp. 377-388.
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Potmesil, M. and Chadkravarty, I., "Modeling Motion Blur in Computer Generated Images," SIGGRAPH'83, pp. 389-400.
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Cook, R., Porter, T. and Carpenter, L., "Distributed Ray Tracing," SIGGRAPH'84, pp. 137-146.
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Grant, C., "Integrated Analytic Spatial and Temporal Antialiasing for Polyhedra in 4-Space," SIGGRAPH'85, pp. 79-84.
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Max, N. and Lerner, C., "A Two-and-a-Half-D Motion-Blur Algorithm," SIGGRAPH'85, pp. 85-94.
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John Craig, "Introduction to Robotics Mechanics and Control," Addison-Wesley, New York, 1989.
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Kikuo Fujimura, "Motion Planning in Dynamic Environments," Springer-Verlag, New York, 1991.
- Conrac Corp. "Raster Graphics Handbook," (2nd edition), van Nostrand Reinhold, New York, 1985.
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William Leler, Constraint Programming Languages - Their Specification and Generation, Addison-Wesley Publ, New York, 1988
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Steven C. Frautsch, Riochard P. Olenick, Tom M. Apostol, and David L. Goodstein, The Mechanical Universe, Cambridge University Press, Cambridge, 1986.
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David Potter, "Computational Physics," John Wiley & Sons, New York, 1973.
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N.C. Barford, "Mechanics," John Wiley & Sons, New York, 1973.
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H.C. Corben and P. Stehle, "Classical Mechanics," John Wiley & Sons, New York, 1960.
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K. Symon, "Mechanics," Addison-Wesley, Reading, MA, 1971.
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A. Webster, "The Dynamics of Particles and of Rigid, Elastic, and Fluid Bodies," G.E. Stechert & CO., New York, 1942.
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William H. Press, Brian P. Flannery, Saul A. Teukolsky and William T. Vetterling, "Numerical Recipies - The Art of Scientific Computing," Cambridge University Press, Cambridge, 1986.
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Robertson, Barbara, "Hair-Raising Effects," Computer Graphics World, Vol. 18, No. 10, October 1995, pp. 25-30.
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Sorensen, Peter, "Hair-Raising Graphics," Computer Graphics World, Vol. 13, No. 1, January 1990, pp. 40-48.
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Shoemacke, K., "Animating Rotation iwth Quaternion Curves," SIGGRAPH'85, pp. 245-254.
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Noma, T. and Kunii, T., "ANIMENGINE: An Engineering Animation System," CG&A, Oct. 1985, pp. 24-33.
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Thalmann, N. and Thalmann, D., "Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem," CG&A, Oct. 1985, pp. 47-57.
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Thalmann, N. and Thalmann, D., "An Indexed Bibliography on Computer Animation," CG&A, July 1985, pp. 76-86.
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Yaeger, L., Upson, C. and Myers, R., "Combining Physical and Visual Simulation - Creation of the Planet Jupiter for the Film 2010", SIGGRAPH'86, pp. 85-94
Also, see the
SIGGRAPH Bibliography Database Search
Go back to
Table of Contents
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Appendices
Rick Parent (parent@cis.ohio-state.edu)
Last updated 12/8/9